Update 1.05 & Randomizer news!


Howdy, know that I’m working in a randomizer for the game! More details in a pinned topic inside the Steam forums. Changelog for 1.05:

- Added Ukrainian localization (Thanks to SuNightFox, Zick Fleming, Mykola Pinchuk (СТОЯТИ))

- Beacon Keeper health recovery rate is now halved in Journey mode.

- Fixed an issue in the Garden Key’s lamp puzzle where pressing the last lamp too fast would play the solving animation but won’t open the key wardrobe, hence softlocking the game until loading. (Thanks to Emile)

- Main keys and the trapdoor pole will now be red-crossed on inventory when the game thinks you’re done with them. This should help alliviate some players’ problem with inventory space.

- Fixed an issue in which quickly changing weapons in the ranges while reloading would sometimes consume ammunition. (Thanks to Gnydsmelt)

- Fixed wrong player positioning in map in the bridge above the Dance Hall. (Thanks to Gnydsmelt)

- Fixed a small issue in which you could travel from the Crypt into the Maze without lowering the gate first. (Thanks to Gnydsmelt)

- Fixed the Acid Spitter death animation offset (won’t go into a wall anymore)

- Fixed the little forward ‘momentum’ when player stops pressing the movement keys.

- Fixed a giant spider that should only appear in Nightmare difficulty in the New Bedroom. (Thanks to TezlaTower 23 for reporting it in the YT video).

- Trying to run while reloading shouldn’t consume stamina now.

- Spectral Knight now uses a different material for its sword, hopefully this helps with new players trying to shoot it as part of its mechanics.

- Two last rewards for shotgun range are now decreased by 20 points each.

- Fixed an issue in which you could escape the StoneSkin monster grasp instantly.

- Maximum limit for stackable items is now tripled in Journey difficulty.

- Fixed Sockected Gem shining to certain items it shouldn’t, like some lategame objects and the door pentagrams. (Report again if you think it shines in any place it shouldn’t)

- Skill achievements under a certain difficulty are now automatically given. (P.e. beating hard also gives the normal achievement)

- Fixed a spot in final combat where enemies could ‘visually’ sink.

Files

DeadBeacon_v105.zip 453 MB
Jan 31, 2023

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