Update 1.04 - Nightmare Skill


Changelog:

- New difficulty: Nightmare.

 This skill features a new wandering enemy mostly found in exterior big areas, it is dangerous and tanky so you should avoid its patrols. It also features a lot more enemies compared to hard and only a few more ammo spawns so only the players who have mastered the game’s mechanics should try this under their own risk.

- Crosshair will now turn red if an enemy is inside your melee range.

- Base zombies and skeletons heads now react to hits more realistically.

- Implemented a new achievement for clearing new difficulty.

- Fixed an issue in which you couldn’t set any audio values to 0 (damn you logarithms!)

- Player footsteps and melee weapons ‘whoosh’ sound wouldn’t be affected by any audio setting. Fixed.

- Skipping the key drop animation during the Drone Master fight can bug the boss so that skip in particular is deactivated until I can find the cause.

- Fixed an issue in which the game would take a candle if you opened the saving altar but closed the menu without saving.

- Fixed an issue in which the Socketed Gem would shine in the Raven Key bridge but no more items are actually there. Report if you think more rooms have this ‘gem problem’.

- Main Entrance puzzle animation wouldn’t play if you skipped this room’s other animation in the first place. Fixed.

- Added another candle inside the final passage.

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